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Mini-Map for Gamers Who Walk and Teleport in a Virtual Stronghold

Krzysztof Zagata, Jacek Gulij, Łukasz Halik, Beata Medyńska-Gulij

2021ISPRS International Journal of Geo-Information46 citationsDOIOpen Access PDF

Abstract

Studies of the effectiveness of multimedia cartography products may include mini-map design for navigation. In this study, we have touched upon designing gameplay to indicate the impact of the mini-map on the time effectiveness of a player that can walk or teleport himself/herself along marked out points in virtual topographic space. The eye-tracking examination of gamers’ effectiveness in a non-complex game of collecting coins in a reconstructed stronghold on the holm provided us with a new perspective on the role of mini-maps. The more time gamers took to examine the mini-map, the more time they needed to finish the game, thus decreasing their effectiveness. The teleporting gamers had significantly higher time effectiveness than walking gamers, however, the data obtained showed only a minor difference between the proportions of the mini-map examination time to the total game time for walking and teleportation.

Topics & Concepts

Computer sciencePerspective (graphical)Tracking (education)MultimediaHuman–computer interactionTeleportationSonificationArtificial intelligencePsychologyQuantum informationQuantum channelPhysicsQuantum mechanicsPedagogyQuantumSpatial Cognition and NavigationGaze Tracking and Assistive TechnologyAugmented Reality Applications
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