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DroneSim: a VR-based flight training simulator for drone-mediated building inspections

Gilles Albeaino, Ricardo Eiris, Masoud Gheisari, Raja R. A. Issa

2021Construction Innovation45 citationsDOI

Abstract

Purpose This study aims to explore DroneSim, a virtual reality (VR)-based flight training simulator, as an alternative for real-world drone-mediated building inspection training. Design/methodology/approach Construction, engineering and management students were asked to pilot drones in the VR-based DroneSim space and perform common flight operations and inspection tasks within the spatiotemporal context of a building construction project. Another student group was also recruited and asked to perform a similar building inspection task in real world. The National Aeronautics and Space Administration (NASA)–Task Load Index (TLX) survey was used to assess students’ inflight workload demand under both Real and DroneSim conditions. Post-assessment questionnaires were also used to analyze students’ feedback regarding the usability and presence of DroneSim for drone building inspection training. Findings None of the NASA–TLX task load levels under Real and DroneSim conditions were highly rated by students, and both groups experienced comparable drone-building inspection training. Students perceived DroneSim positively and found the VR experience stimulating. Originality/value This study’s contribution is twofold: to better understand the development stages involved in the design of a VR-based drone flight training simulator, specifically for building inspection tasks; and to improve construction students’ drone operational and flight training skills by offering them the opportunity to enhance their drone navigation skills in a risk-free, repeatable yet realistic environment. Such contributions ultimately pave the way for better integration of drone-mediated building inspection training in construction education while meeting industry needs.

Topics & Concepts

DroneWorkloadTask (project management)UsabilityVirtual realityContext (archaeology)EngineeringAeronauticsTraining (meteorology)SimulationFlight simulatorComputer scienceHuman–computer interactionSystems engineeringBiologyOperating systemPaleontologyMeteorologyPhysicsGenetics3D Surveying and Cultural HeritageVirtual Reality Applications and ImpactsAugmented Reality Applications
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