Litcius/Paper detail

IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images

Kai Zhang, Fujun Luan, Zhengqi Li, Noah Snavely

20222022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)87 citationsDOI

Abstract

We propose a neural inverse rendering pipeline called IRON that operates on photometric images and outputs high-quality 3D content in the format of triangle meshes and material textures readily deployable in existing graphics pipelines. Our method adopts neural representations for geometry as signed distance fields (SDFs) and materials during optimization to enjoy their flexibility and compactness, and features a hybrid optimization scheme for neural SDFs: first, optimize using a volumetric radiance field approach to recover correct topology, then optimize further using edgeaware physics-based surface rendering for geometry refinement and disentanglement of materials and lighting. In the second stage, we also draw inspiration from mesh-based differentiable rendering, and design a novel edge sampling algorithm for neural SDFs to further improve performance. We show that our IRON achieves significantly better inverse rendering quality compared to prior works.

Topics & Concepts

Rendering (computer graphics)Computer sciencePolygon meshArtificial intelligenceDifferentiable functionArtificial neural networkInverseIsosurfaceComputer visionComputer graphicsComputer graphics (images)MathematicsVisualizationGeometryMathematical analysisComputer Graphics and Visualization Techniques3D Shape Modeling and AnalysisAdvanced Vision and Imaging