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Oculus: A New Dimension to Virtual Reality

Akshiv Nagta, Bhanu Sharma, Sheena, Avinash Sharma

20222022 International Conference on Automation, Computing and Renewable Systems (ICACRS)11 citationsDOI

Abstract

Immersive Technologies, these days have contributed a lot in solving various societal and technical problems. It aids in providing trainings to all the people irrespective of their gender, race, age and qualification. It helps them to experience a virtual world in spite of being present in the real world. It basically connects the virtual world with the real world. In order to bring out the objects into picture many devices are used such as HTC Vive, Oculus and many more. This paper presents various devices and the prerequisites required to use a particular device. In this paper our focus will be on Oculus and its yearly advancements till date.

Topics & Concepts

Virtual realityVirtual worldComputer scienceDimension (graph theory)Focus (optics)Augmented realityHuman–computer interactionMultimediaImmersion (mathematics)MetaverseMathematicsOpticsPhysicsPure mathematicsAugmented Reality ApplicationsVirtual Reality Applications and ImpactsInteractive and Immersive Displays
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