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Skill retention after desktop and head-mounted-display virtual reality training

Alexander Farr, Leon Pietschmann, Paul Zürcher, Thomas Bohné

2023Experimental Results17 citationsDOIOpen Access PDF

Abstract

Abstract Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR and DVR on learners’ skill retention. To address this gap, we designed an experiment in which learners were trained and tested for the assembly of a procedural industrial task. We found nonsignificant differences in the number of errors, the time to completion, satisfaction, self-efficacy, and motivation. The results support the view that DVR and IVR are similarly useful for learning retention. These insights may help researchers and practitioners to decide which form of VR they should use.

Topics & Concepts

Virtual realityTask (project management)Computer scienceHuman–computer interactionMultimediaTraining (meteorology)EngineeringSystems engineeringPhysicsMeteorologyVirtual Reality Applications and ImpactsVisual and Cognitive Learning ProcessesPsychological and Educational Research Studies
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