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The impact of learning support facilitated by a robot and IoT-based tangible objects on children’s game-based language learning

Ya-Wen Cheng, Yuping Wang, Yujie Cheng, Nian‐Shing Chen

2022Computer Assisted Language Learning16 citationsDOI

Abstract

Existing research has established immense importance in contextual learning for second language development. However, to provide real-life context in the learning of a foreign language is challenging. To help create such a learning environment, our previous research developed an innovative system called the R&T System, utilizing robots (R) and tangible objects (T) with Internet of Things (IoT sensors). As the R&T system is still new, there is no sufficient knowledge about what learning obstacles learners would encounter in such a context-rich environment and how best to support them. To explore these issues, in the current study, we designed an English vocabulary game to engage learners to interact with the R&T System. Adopting an action research methodology, we first conducted a pilot study with 12, fourth grade students to identify learning obstacles in a game setting. They were randomly assigned to two groups, one with learning support and the other without learning support. The experiment lasted for four weeks. Both pre-test and post-test on English vocabulary were used to measure the effectiveness of these learning support mechanisms. From the video recordings of the participants’ engagement with the R&T System, the results reveal that the learning support mechanisms had positive impact on the participants’ learning performance and significantly reduced the occurrences of learning obstacles. This research could serve as a useful reference for future research when designing learning support for contextual vocabulary learning supported by a robotic system.

Topics & Concepts

VocabularyComputer scienceContext (archaeology)Test (biology)Language acquisitionEducational technologyMultimediaHuman–computer interactionArtificial intelligencePsychologyMathematics educationLinguisticsPhilosophyBiologyPaleontologyRobotics and Automated SystemsAI in Service InteractionsMobile Learning in Education