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Effectiveness of Virtual Versus Physical Training: The Case of Assembly Tasks, Trainer's Verbal Assistance, and Task Complexity

Konstantinos Koumaditis, Francesco Chinello, Panagiotis Mitkidis, Simon Tobias Karg

2020IEEE Computer Graphics and Applications32 citationsDOI

Abstract

Virtual immersive training (VIT) systems based on gamification of tasks are increasingly employed to train assembly workers. In this article, we present a study that compares the effectiveness of virtual and physical training for teaching a bimanual assembly task and in a novel approach, we introduce task complexity (T$_{\mathrm{CXB}}$ CXB ) as an indicator of assembly errors during final assembly. In a between-subjects experiment, 100 participants were trained to assemble a 3-D cube in one of the four conditions (physical, virtual and with trainer's verbal assistance or not). The results demonstrate that the best-performing conditions, both in terms of successful assemblies and time performance, are the ones that the physical objects are included in the training, whereas no significant difference is found when the trainer's verbal assistance is present or absent during training. Additionally, we address the validity of a practical T$_{\mathrm{CXB}}$ CXB list as a tool for supporting the design of VIT systems.

Topics & Concepts

TrainerTask (project management)Computer scienceHuman–computer interactionTraining (meteorology)Virtual realityMultimediaArtificial intelligenceProgramming languageMeteorologyPhysicsManagementEconomicsVirtual Reality Applications and ImpactsAugmented Reality ApplicationsSurgical Simulation and Training
Effectiveness of Virtual Versus Physical Training: The Case of Assembly Tasks, Trainer's Verbal Assistance, and Task Complexity | Litcius