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Kintsugi VR: Designing with Fractured Objects

Asreen Rostami, Kasper Karlgren, Donald McMillan

2022ACM International Conference on Interactive Media Experiences11 citationsDOI

Abstract

This paper presents Fractured Objects for the design of virtual and mixed-reality experiences. Drawing on the qualitative analysis of three weeks of artistic activities within a residency program, we present six types of Fractured Objects that were used in sketching a mixed-reality performance. Building on these Fractured Objects, as they were articulated by the artists, we present speculative designs for their use in scenarios inspired by research within the IMX community. In discussion, we look to expand the concept of Fractured Objects by relating it to other design concepts such as Seamful Design and Wabi-Sabi, and explore the relationship to the temporality of interaction. We introduce Kintsugi VR with Fractured Objects, drawing on the concept of ‘golden repair’ in which the act of reconnecting fractured parts improves the resulting whole object.

Topics & Concepts

TemporalityObject (grammar)Computer scienceVirtual realityHuman–computer interactionMixed realityComputer graphics (images)Artificial intelligenceEpistemologyPhilosophyVirtual Reality Applications and ImpactsInnovative Human-Technology InteractionAugmented Reality Applications
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