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3D Human Body Pose Estimation in Virtual Reality: A survey

Taravat Anvari, Kyoungju Park

20222022 13th International Conference on Information and Communication Technology Convergence (ICTC)16 citationsDOI

Abstract

In Virtual Reality (VR), human pose estimation refers to the approximation of the location of body parts of a real human in a physical world. During the past decades, virtual reality has a widespread application in many areas such as the video game industry, user interfaces, and visual simulation. Hence the human pose estimation has recently attracted increasing attention in the VR community. However, it is challenging due to the variety of human movements. This paper discusses different methods for human motion estimation that have been investigated for years. We cover a variety of approaches, including motion capture techniques, inverse kinematics (IK), and the learning-based techniques that are the primary solutions to estimate the body joints in real-time in this scope.

Topics & Concepts

Virtual realityPoseMotion captureComputer scienceVariety (cybernetics)Scope (computer science)Augmented realityHuman–computer interactionCover (algebra)KinematicsArtificial intelligenceEstimationVirtual actorMotion (physics)Motion estimationMixed realityComputer visionHuman bodyEngineeringPhysicsSystems engineeringClassical mechanicsMechanical engineeringProgramming languageHuman Pose and Action RecognitionHuman Motion and AnimationVideo Surveillance and Tracking Methods
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