Litcius/Paper detail

Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis

Ye Yuan, Kris Kitani

2020Neural Information Processing Systems10 citations

Abstract

Reinforcement learning has shown great promise for synthesizing realistic human behaviors by learning humanoid control policies from motion capture data. However, it is still very challenging to reproduce sophisticated human skills like ballet dance, or to stably imitate long-term human behaviors with complex transitions. The main difficulty lies in the dynamics mismatch between the humanoid model and real humans. That is, motions of real humans may not be physically possible for the humanoid model. To overcome the dynamics mismatch, we propose a novel approach, residual force control (RFC), that augments a humanoid control policy by adding external residual forces into the action space. During training, the RFC-based policy learns to apply residual forces to the humanoid to compensate for the dynamics mismatch and better imitate the reference motion. Experiments on a wide range of dynamic motions demonstrate that our approach outperforms state-of-the-art methods in terms of convergence speed and the quality of learned motions. Notably, we showcase a physics-based virtual character empowered by RFC that can perform highly agile ballet dance moves such as pirouette, arabesque and jete. Furthermore, we propose a dual-policy control framework, where a kinematic policy and an RFC-based policy work in tandem to synthesize multi-modal infinite-horizon human motions without any task guidance or user input. Our approach is the first humanoid control method that successfully learns from a large-scale human motion dataset (Human3.6M) and generates diverse long-term motions. Code and videos are available at this https URL.

Topics & Concepts

Humanoid robotComputer scienceReinforcement learningMotion captureMotion (physics)KinematicsArtificial intelligenceAgile software developmentRobotPhysicsClassical mechanicsSoftware engineeringHuman Pose and Action RecognitionHuman Motion and AnimationGenerative Adversarial Networks and Image Synthesis
Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis | Litcius