Litcius/Paper detail

Investigation and Research on the Negotiation Space of Mental and Mental Illness Based on Metaverse

Yi-Qian Han, Seok Hee Oh

20212021 International Conference on Information and Communication Technology Convergence (ICTC)23 citationsDOI

Abstract

Combining the current era background of the rapid development of related industries in metaverse and the social environment brought about by the COVID-19. As a result, there are more and more cases of receiving treatment for mental illness in the metaverse space. Therefore, in the current actual situation, the main body of this article is to use a game engine to build a high-realistic virtual diagnosis and treatment stage based on the metaverse. This project has two components: This project has two components: 1. Design a metaverse space scene. Designed to improve the discomfort of elderly users in the metaverse environment. 2. The PBR (Physically Based Rendering) rendering material processing method in the metaverse stage. This article aims to establish a digital diagnosis and treatment space based on the metaverse, which can help patients reduce the unfamiliarity of online diagnosis and treatment, provide a more active psychotherapy atmosphere, and reduce the discomfort of patients during the treatment process. Furthermore, based on metaverse, this article aims to build a more intelligent, realistic, and visualized digital therapy stage and the highly realistic performance of the digital therapy treatment content in the future under visualization.

Topics & Concepts

MetaverseComputer scienceRendering (computer graphics)Human–computer interactionVirtual realityArtificial intelligenceVirtual Reality Applications and Impacts