Litcius/Paper detail

Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

Ludwig Sidenmark, Christopher Clarke, Xuesong Zhang, Jenny Phu, Hans Gellersen

202089 citationsDOIOpen Access PDF

Abstract

In 3D environments, objects can be difficult to select when they overlap, as this affects available target area and increases selection ambiguity. We introduce Outline Pursuits which extends a primary pointing modality for gaze-assisted selection of occluded objects. Candidate targets within a pointing cone are presented with an outline that is traversed by a moving stimulus. This affords completion of the selection by gaze attention to the intended target's outline motion, detected by matching the user's smooth pursuit eye movement. We demonstrate two techniques implemented based on the concept, one with a controller as the primary pointer, and one in which Outline Pursuits are combined with head pointing for hands-free selection. Compared with conventional raycasting, the techniques require less movement for selection as users do not need to reposition themselves for a better line of sight, and selection time and accuracy are less affected when targets become highly occluded.

Topics & Concepts

Computer scienceGazeComputer visionArtificial intelligencePointer (user interface)Selection (genetic algorithm)AmbiguitySightHuman–computer interactionMerge (version control)Virtual realityComputer graphics (images)Information retrievalPhysicsProgramming languageAstronomyGaze Tracking and Assistive TechnologyTactile and Sensory InteractionsInteractive and Immersive Displays