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Applying Activity System-Based Process Model in Augmented Reality-Based Learning for Natural Science Course in Elementary School

Chun-Yen Huang, Yin-Yu Chou, Chien‐Hsu Chen, Yu‐Hsiang Tsai

2022Mobile Information Systems13 citationsDOIOpen Access PDF

Abstract

Since learning environments have the support of innovational technology, blended learning environments could integrate the physical learning methods with multimedia learning materials, which combines the use of technology with the traditional teaching methods and offers a potential for teachers and students to meet the requirements of learning flexibility and innovation. This study aims to redesign a user-centered Activity System-Based Process Model (ASPM) and integrate the Augmented Reality (AR) into blended learning to implement the Augmented Reality-Based Blended Learning (ARBL) system. There were 57 participants who learned with the ARBL while the control group was made up of 52 students who learned with the Traditional Blended Learning (TBL) approach. Analytical results indicate that the learning outcomes and learning attitude of the ARBL group were better than those of the TBL group. The activity system-based process model could provide a helpful structure in the ARBL to guide course designers, teachers, and researchers for designing the AR learning activity.

Topics & Concepts

Computer scienceBlended learningAugmented realityFlexibility (engineering)Process (computing)Active learning (machine learning)MultimediaHuman–computer interactionEducational technologyMathematics educationArtificial intelligencePsychologyOperating systemStatisticsMathematicsAugmented Reality ApplicationsVirtual Reality Applications and ImpactsEdcuational Technology Systems