Neurological injury from virtual reality mishap
Natasha Warner, James Teo
Abstract
Consumer virtual reality systems are becoming increasingly popular with the increasing availability of devices and gamified technologies. Self-sustained injury risks exist with the use of this technology in the uncontrolled home environment, however, the public awareness of these risks may not be recognised. We present a case of a low- impact virtual reality fall resulting in spinal cord injury, hypoglossal nerve injury, vertebral artery dissection and traumatic brain injury.
Topics & Concepts
Virtual realitySpinal cord injuryMedicineHypoglossal nerveNerve injuryPhysical medicine and rehabilitationComputer scienceSurgerySpinal cordHuman–computer interactionPathologyTonguePsychiatryVirtual Reality Applications and ImpactsTraumatic Brain Injury ResearchSpinal Cord Injury Research