SIX YEARS AFTER GOOGLE CARDBOARD: WHAT HAS HAPPENED IN THE CLASSROOM? A SCOPING REVIEW OF EMPIRICAL RESEARCH ON THE USE OF IMMERSIVE VIRTUAL REALITY IN SECONDARY EDUCATION
Carl Boel, Tijs Rotsaert, Tammy Schellens, Martín Valcke
Abstract
Information about the paper titled "SIX YEARS AFTER GOOGLE CARDBOARD: WHAT HAS HAPPENED IN THE CLASSROOM? A SCOPING REVIEW OF EMPIRICAL RESEARCH ON THE USE OF IMMERSIVE VIRTUAL REALITY IN SECONDARY EDUCATION" at IATED Digital Library
Topics & Concepts
Virtual realitycardboardEmpirical researchMultimediaComputer scienceSecondary educationHuman–computer interactionWorld Wide WebEngineeringMathematics educationPsychologyMathematicsStatisticsMechanical engineeringVirtual Reality Applications and ImpactsEducational Games and GamificationVisual and Cognitive Learning Processes