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Revamping Cloud Gaming With Distributed Engines

Luigi De Giovanni, Davide Gadia, Paolo Giaccone, Dario Maggiorini, Claudio E. Palazzi, Laura Anna Ripamonti, German Sviridov

2022IEEE Internet Computing18 citationsDOI

Abstract

While cloud gaming has brought considerable advantages for its customers, from the point of view of cloud providers, multiple aspects related to infrastructure management still fall short of such a service. Indeed, different from traditional cloud-ready applications, modern game engines are still based on monolithic software architectures. This aspect precludes the applicability of fine-grained resource management and service orchestration schemes, ultimately leading to poor cost-effectiveness. To mitigate these shortcomings, we propose a cloud-oriented distributed engine for gaming (CODEG). Thanks to its distributed nature, CODEG is capable of fully exploiting the resource heterogeneity present in cloud data centers, while providing the possibility of spanning its service on multiple network layers up to the edge clouds.

Topics & Concepts

Cloud computingOrchestrationComputer scienceDistributed computingEnhanced Data Rates for GSM EvolutionResource (disambiguation)Service (business)Resource management (computing)Cloud testingCloud computing securityComputer networkTelecommunicationsOperating systemEconomicsVisual artsMusicalEconomyArtPeer-to-Peer Network TechnologiesCloud Computing and Resource ManagementImage and Video Quality Assessment
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