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Designing prototype model of virtual geometry in mathematics learning using augmented reality

Syafrimen Syafril, Zainal Asril, Engkizar Engkizar, Afifah Zafirah, Fardatil Aini Agusti, Iip Sugiharta

2021Journal of Physics Conference Series37 citationsDOIOpen Access PDF

Abstract

Abstract This study aims to design and to see the effectiveness of virtual geometry (VirGO) mobile application in learning mathematics based on Augmented Reality (AR). To create a virtual geometry application, the writer uses the three stages prototype method, making an AR software application using Unity3D, the process of modelling with Blender, and using Vuforia to develop augmented reality and marker. The experiment involves one hundred and twenty students in three junior high schools in Padang. The results of the study show that VirGO based on augmented reality has three advantages namely (1) the availability to display the detail objects and learning material realistically, (2) its interactivity supported by cutting-edge and powerful videos, images and animations features, and (3) increasing students’ interest in learning mathematics and reducing boredom. The results of this study have proved that learning mathematics will be interesting and more memorable if the teacher has the will and creativity in making various learning media.

Topics & Concepts

InteractivityAugmented realityBoredomComputer scienceProcess (computing)CreativityVirtual realityHuman–computer interactionSoftwareMultimediaComputer graphics (images)Operating systemPsychologyLawSocial psychologyProgramming languagePolitical scienceMathematics Education and PedagogySTEM EducationAugmented Reality Applications
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