Litcius/Paper detail

A Low-Cost Gamified Urban Planning Methodology Enhanced with Co-Creation and Participatory Approaches

Ioannis Kavouras, Emmanuel Sardis, Eftychios Protopapadakis, Ioannis Rallis, Anastasios Doulamis, Nikolaos Doulamis

2023Sustainability43 citationsDOIOpen Access PDF

Abstract

Targeted nature-based small-scale interventions is an approach commonly adopted by urban developers. The public acceptance of their implementation could be improved by participation, emphasizing residents or shopkeepers located close to the areas of interest. In this work, we propose a methodology that combines 3D technology, based on open data sources, user-generated content, 3D software and game engines for both minimizing the time and cost of the whole planning process and enhancing citizen participation. The proposed schemes are demonstrated in Piraeus (Greece) and Gladsaxe (Denmark). The core findings can be summarized as follows: (a) the time and cost are minimized by using online databases, (b) the gamification of the planning process enhances the decision making process and (c) the interactivity provided by the game engine inspired the participation of non-experts in the planning process (co-creation and co-evaluation), which decentralizes and democratizes the final planning solution.

Topics & Concepts

InteractivityProcess (computing)Participatory planningComputer scienceCitizen journalismWork (physics)Process managementScale (ratio)Core (optical fiber)Public participationKnowledge managementUrban planningBusinessEngineeringMultimediaWorld Wide WebEnvironmental planningEnvironmental sciencePolitical scienceMechanical engineeringPublic administrationQuantum mechanicsCivil engineeringOperating systemPhysicsTelecommunications3D Modeling in Geospatial ApplicationsLand Use and Ecosystem ServicesAugmented Reality Applications