Litcius/Paper detail

JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality

Dennis Wolf, Katja Rogers, Christoph Kunder, Enrico Rukzio

202049 citationsDOI

Abstract

One of the great benefits of virtual reality (VR) is the implementation of features that go beyond realism. Common "unrealistic" locomotion techniques (like teleportation) can avoid spatial limitation of tracking, but minimize potential benefits of more realistic techniques (e.g. walking). As an alternative that combines realistic physical movement with hyper-realistic virtual outcome, we present JumpVR, a jump-based locomotion augmentation technique that virtually scales users' physical jumps. In a user study (N=28), we show that jumping in VR (regardless of scaling) can significantly increase presence, motivation and immersion compared to teleportation, while largely not increasing simulator sickness. Further, participants reported higher immersion and motivation for most scaled jumping variants than forward-jumping. Our work shows the feasibility and benefits of jumping in VR and explores suitable parameters for its hyper-realistic scaling. We discuss design implications for VR experiences and research.

Topics & Concepts

JumpingVirtual realityJumpImmersion (mathematics)TeleportationComputer scienceSimulationScalingHuman–computer interactionWork (physics)Haptic technologyMathematicsEngineeringQuantum entanglementPhysicsMechanical engineeringPhysiologyGeometryBiologyQuantum channelPure mathematicsQuantum mechanicsQuantumVirtual Reality Applications and ImpactsEvacuation and Crowd DynamicsAdventure Sports and Sensation Seeking