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A game-based approach for evaluating and customizing handwriting training using an autonomous social robot

Daniel C. Tozadore, Chenyang Wang, Giorgia Marchesi, Barbara Bruno, Pierre Dillenbourg

20222022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)12 citationsDOIOpen Access PDF

Abstract

Handwriting learning is a long and complex process that takes about ten years to be fully mastered. Nearly one-third of all children aged 4-12 experiences handwriting difficulties and, sadly, most of them are left to fight them on their own, due to the scarcity of tools for the detection and remediation of such difficulties. Building on state-of-the-art digital solutions for automated handwriting assessment and the training of specific handwriting-related skills, in this article we discuss requirements, rationale, and architecture of a system for handwriting training, which relies on a social robot as a mediator agent, offering personalized training and suggestions. The system is envisioned to operate autonomously and to support long-term interactions via personalization. Preliminary validation of the system in an experiment with 31 children showed its potential not only for autonomously guiding handwriting training sessions, but also for its inclusion in the teachers’ practice.

Topics & Concepts

HandwritingPersonalizationComputer scienceHuman–computer interactionProcess (computing)ScarcityRobotHandwriting recognitionMultimediaArtificial intelligenceWorld Wide WebFeature extractionMicroeconomicsOperating systemEconomicsHand Gesture Recognition SystemsAI in Service InteractionsWriting and Handwriting Education
A game-based approach for evaluating and customizing handwriting training using an autonomous social robot | Litcius