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Augmented Reality Technology ReAR Contribution to The Student Interest in High Schools Pontianak Indonesia

Fairuz Iqbal Maulana, Awanis Hidayati, Ira Audia Agustina, Agung Purnomo, Vandha Pradwiyasma Widartha

20212021 3rd International Conference on Cybernetics and Intelligent System (ICORIS)14 citationsDOI

Abstract

This research looks at the effectiveness of classroom learning with Augmented Reality application in learning Chemical Electrolyte Solutions. This research employs a qualitative methodology. Immanuel High School Pontianak is the site of this research. Observation, document analysis, and interviews were used to gather data information. Interviews with teaching staff and students were performed. In addition to more interviews with school educators and instructors, triangulation was utilized to evaluate the veracity of the data. The assessment of the instructor on learning media utilizing technology for increased reality reveals valid criteria with an average value of 3,55. Based on the questionnaire response criteria table, the average score of the student questionnaire of 28 students showed that the overall average score was 1106 with a good category. Augmented Reality technology as a virtual lab proves that it can simplify and help student learning. During the COVID-19 pandemic, the use of technology with Augmented Reality for learning in schools may also be an alternative to virtual laboratories.

Topics & Concepts

Augmented realityTriangulationMathematics educationVirtual realityComputer scienceQualitative propertyMultimediaQualitative researchPsychologyMedical educationMathematicsHuman–computer interactionMedicineSociologySocial scienceMachine learningGeometryAugmented Reality ApplicationsVirtual Reality Applications and ImpactsEdcuational Technology Systems
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