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Implementation and Evaluation of Touch-based Interaction Using Electrovibration Haptic Feedback in Virtual Environments

Lu Zhao, Yue Liu, Dejiang Ye, Zhuoluo Ma, Weitao Song

20202020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)21 citationsDOI

Abstract

Presentation of more haptic information to improve the users interactive capability is an important and challenging task in the virtual environment. As an emerging haptic feedback technology, electrovibration is an underlying solution to enhance the systems interactivity and improve user experience. However, such a solution is rarely studied in a virtual environment. In this work, we explore a new VR interaction method based on electrovibration technology with a touch screen and conduct evaluations about it. The key idea is to incorporate a set of manipulation gestures and three types of electrovibration in the VR interaction to help users acquire different kinds of tactile perception in the virtual manipulation. We present the evaluation in which we compare user performance measured first in a Fitts law task to evaluate different electrovibration types and then in a virtual office application to assess the interactive user interface. Our results show that the precision of interactions is significantly improved with the electrovibration haptic feedback. To the best of our knowledge, this is the first work to introduce electrovibration haptic feedback into the VR human-computer interaction and our work enlightens the potential of the electrovibration touchscreen-based interaction in virtual environments.

Topics & Concepts

Haptic technologyComputer scienceInteractivityHuman–computer interactionTouchscreenTask (project management)Virtual realityVirtual machineGestureSet (abstract data type)Key (lock)User experience designPerceptionUser interfaceMultimediaSimulationArtificial intelligenceEngineeringProgramming languageNeuroscienceBiologyOperating systemSystems engineeringComputer securityTactile and Sensory InteractionsTeleoperation and Haptic SystemsVirtual Reality Applications and Impacts
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