Litcius/Paper detail

OptMatch

Linxia Gong, Xiaochuan Feng, Dezhi Ye, Hao Li, Runze Wu, Jianrong Tao, Changjie Fan, Peng Cui

202030 citationsDOI

Abstract

Matchmaking is a core problem for the e-sports and online games, which determines the player satisfaction and further influences the life cycle of the gaming products. Most of matchmaking systems take the form of grouping the queuing players into two opposing teams by following certain rules. The design and implementation of matchmaking systems are usually product-specific and labor-intensive.

Topics & Concepts

Computer scienceQueueing theoryCore (optical fiber)Product (mathematics)Computer networkMathematicsTelecommunicationsGeometryPeer-to-Peer Network TechnologiesRecommender Systems and TechniquesDigital Games and Media