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Continuous User Authentication Using Mouse Dynamics, Machine Learning, and Minecraft

Nyle Siddiqui, Rushit Dave, Naeem Seliya

20212021 International Conference on Electrical, Computer and Energy Technologies (ICECET)26 citationsDOI

Abstract

Mouse dynamics has grown in popularity as a novel, irreproducible behavioral biometric. Datasets which contain general, unrestricted mouse movements from users are sparse in the current literature. The Balabit mouse dynamics dataset, produced in 2016, was made for a data science competition and despite some of its shortcomings, is considered to be the first publicly available mouse dynamics dataset. Collecting mouse movements in a dull, administrative manner, as Balabit does, may unintentionally homogenize data and is also not representative of real-world application scenarios. This paper presents a novel mouse dynamics dataset that has been collected while 10 users play the video game Minecraft on a desktop computer. Binary Random Forest (RF) classifiers are created for each user to detect differences between a specific user's movements and an imposter's movements. Two evaluation scenarios are proposed to evaluate the performance of these classifiers; one scenario outperformed previous works in all evaluation metrics, reaching average accuracy rates of 92%, while the other scenario successfully reported reduced instances of false authentications of imposters.

Topics & Concepts

Computer scienceRandom forestDynamics (music)PopularityArtificial intelligenceMachine learningAuthentication (law)BiometricsData miningComputer securitySocial psychologyPsychologyAcousticsPhysicsUser Authentication and Security SystemsAdvanced Malware Detection TechniquesInnovative Human-Technology Interaction
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