Litcius/Paper detail

Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays

Daniel Schneider, Alexander Otte, Axel Simon Kublin, Alexander Martschenko, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Jens Grubert

20202020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)23 citationsDOI

Abstract

Representing users’ hands and fingers in virtual reality is crucial for many tasks. Recently, virtual reality head-mounted displays, capable of camera-based inside-out tracking and finger and hand tracking, are becoming popular and complement add-on solutions, such as Leap Motion.However, interacting with physical objects requires an accurate grounded positioning of the virtual reality coordinate system relative to relevant objects, and a good spatial positioning of the user’s fingers and hands.In order to get a better understanding of the capabilities of Virtual Reality headset finger tracking solutions for interacting with physical objects, we ran a controlled experiment (n =24) comparing two commodity hand and finger tracking systems (HTC Vive and Leap Motion) and report on the accuracy of commodity hand tracking systems.

Topics & Concepts

Virtual realityComputer scienceHeadsetComputer visionTracking (education)Augmented realityArtificial intelligenceTracking systemOptical head-mounted displayComputer graphics (images)Human–computer interactionKalman filterPedagogyTelecommunicationsPsychologyHand Gesture Recognition SystemsVirtual Reality Applications and ImpactsTeleoperation and Haptic Systems