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Workflow of Extended Reality Applications for Museum Exhibitions

Selma Rizvić, Bojan Mijatović, Dušanka Bošković, Ivona Ivkovic-Kihic

202212 citationsDOI

Abstract

A rapid increase in development and use of Extended Reality applications for all areas of life is expected in metaverse age. Many museums are in the last decade introducing digital content in their exhibitions. They hired digital curators to establish connection with developers and IT industry. Extended Reality technologies enable museum visitors to experience the topics of exhibitions, see original appearances of exhibits and travel to the past through Virtual Reality headsets or Augmented Reality applications on mobile devices. In this paper we show an example of good practice, describing the application Battle on Neretva VR installed in the Museum in Jablanica, Bosnia and Herzegovina. We present the application design and development workflow and show the impressions of museum management and visitors after introducing it in the exhibition. This workflow can be replicated to any museum topic or collection.

Topics & Concepts

ExhibitionWorkflowAugmented realityVirtual realityComputer scienceBattleWorld Wide WebMultimediaMuseologyVisual artsHuman–computer interactionArtArchaeologyHistoryDatabaseVirtual Reality Applications and ImpactsAugmented Reality ApplicationsRobotics and Automated Systems
Workflow of Extended Reality Applications for Museum Exhibitions | Litcius