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Using a kinect‐based game to teach oral hygiene in four elementary students with intellectual disabilities

Ya‐Shu Kang, Yao‐Jen Chang, Stephen Howell

2020Journal of Applied Research in Intellectual Disabilities20 citationsDOI

Abstract

BACKGROUND: Individuals with intellectual disabilities (ID) may have difficulties in performing daily living tasks. Among other daily living tasks, independent oral hygiene is an essential life skill for people with ID. MATERIALS AND METHODS: V2 sensor to gamify oral hygiene skill training. Specifically, a non-concurrent multiple baseline design was adopted to demonstrate the relation between game-based intervention and independent oral hygiene skills. RESULTS: All students learned how to brush their teeth independently and maintained the skill 4 weeks later with the introduction of the game-based training. Social validity results showed the teachers and parents considered the video game was useful. CONCLUSIONS: The proposed Kinect-based video game might be used for effective training of elementary students with ID to improve oral hygiene independently.

Topics & Concepts

Intellectual disabilityOral hygienePsychologyIntervention (counseling)Activities of daily livingHygieneVideo gameSerious gameDevelopmental psychologyMedical educationApplied psychologyMedicineMultimediaComputer scienceDentistryPsychiatryPathologyDental Health and Care UtilizationEducational Games and GamificationDown syndrome and intellectual disability research
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