Litcius/Paper detail

Grand Challenges in SportsHCI

Don Samitha Elvitigala, Armağan Karahanoğlu, Andrii Matviienko, Laia Turmo Vidal, Dees Postma, Michael Jones, Maria F. Montoya, Daniel Harrison, Lars Elbæk, Florian Daiber, Lisa Burr, Rakesh Patibanda, Paolo Buono, Perttu Hämäläinen, Robby van Delden, Regina Bernhaupt, Xipei Ren, Vincent van Rheden, Fabio Zambetta, Elise van den Hoven, Carine Lallemand, Dennis Reidsma, Florian Mueller

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Abstract

The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design to support a physically active human being. Despite growing interest and dissemination of SportsHCI literature over the past years, many publications still focus on solving specific problems in a given sport. We believe in the benefit of generating fundamental knowledge for SportsHCI more broadly to advance the field as a whole. To achieve this, we aim to identify the grand challenges in SportsHCI, which can help researchers and practitioners in developing a future research agenda. Hence, this paper presents a set of grand challenges identified in a five-day workshop with 22 experts who have previously researched, designed, and deployed SportsHCI systems. Addressing these challenges will drive transformative advancements in SportsHCI, fostering better athlete performance, athlete-coach relationships, spectator engagement, but also immersive experiences for recreational sports or exercise motivation, and ultimately, improve human well-being.

Topics & Concepts

Transformative learningGrand ChallengesRecreationSet (abstract data type)Field (mathematics)Computer scienceEngineering ethicsData scienceKnowledge managementPsychologyEngineeringPolitical sciencePedagogyMathematicsProgramming languagePure mathematicsOperating systemLawInnovative Human-Technology InteractionImpact of Technology on AdolescentsVirtual Reality Applications and Impacts