Litcius/Paper detail

Path analysis of the roles of age, self-efficacy, and TAM constructs in the acceptance of performing upper limb exercises through immersive virtual reality games

Tianrong Chen, Jiayin Chen, Calvin Kalun Or, Felix Poyin Lo

2022International Journal of Industrial Ergonomics49 citationsDOI

Topics & Concepts

Virtual realityPsychologyPath analysis (statistics)PerceptionTechnology acceptance modelUsabilityVariance (accounting)Applied psychologyHuman–computer interactionComputer scienceBusinessAccountingNeuroscienceMachine learningVirtual Reality Applications and ImpactsBehavioral Health and InterventionsSport Psychology and Performance