Litcius/Paper detail

Adoption of Virtual and Augmented Reality for Mathematics Education: A Scoping Review

Joel Weijia Lai, Kang Hao Cheong

2022IEEE Access121 citationsDOIOpen Access PDF

Abstract

Augmented reality and virtual reality, collectively called extended reality (XR), has made substantial strides in the education sector in both theory and practice. Existing active research focuses on implementation by educators to teach real-world phenomena, and for students to learn through an immersive experience. This article surveys existing research in XR with special focus on the implications of immersive extended realities for teaching and learning engineering mathematics in institutes of higher learning. We also survey various interactive multimedia associated with XR before examining the implications of XR as an educational tool for existing mathematics pedagogy. Finally, the contribution of this scoping review is to provide an adaptable framework on XR implementation for educators, and potential academic advances for researchers.

Topics & Concepts

Augmented realityVirtual realityComputer scienceFocus (optics)Mixed realityMathematics educationMultimediaHuman–computer interactionMathematicsOpticsPhysicsVirtual Reality Applications and ImpactsAugmented Reality ApplicationsEducational Games and Gamification
Adoption of Virtual and Augmented Reality for Mathematics Education: A Scoping Review | Litcius