Research on the impact of immersive virtual reality classroom on student experience and concentration
Chajuan Liu, Shuqi Meng, WeiKang Zheng, Zhiyi Zhou
Abstract
Abstract Immersive virtual reality (VR) holds immense potential, and its applications in the field of education have garnered close attention from numerous researchers, sparking widespread and in-depth research interest. This study attempts to illustrate the impact of virtual reality in the classroom on student experience and concentration. In the experimental design, students used a virtual reality teaching system to replicate ceramic production in a porcelain factory in Jingdezhen. To compare the effects of VR interactivity with traditional video teaching, students were divided into three groups and tested in three separate studies: sense of experience and emotion (immersion, empathy, and sense of presence), cognition and concentration, and quiz scores for students with and without a relevant knowledge base. The findings revealed that the interactive Jingdezhen Ceramics VR education system group outperformed the no-interaction and traditional video groups in terms of sense of experience and emotion; the interactive VR education system group scored higher in terms of course concentration and knowledge mastery; and the students’ scores were positively correlated with their knowledge base. Furthermore, examining the disparities between boys and females on the indicators found that female students scored better in empathy. These findings indicate that immersive and interactive VR education may give students with novel experiences that have emotional, attentional, and cognitive benefits.