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One-handed Input for Mobile Devices via Motion Matching and Orbits Controls

Augusto Esteves, Elizabeth Bouquet, Ken Pfeuffer, Florian Alt

2022Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies10 citationsDOI

Abstract

We introduce a novel one-handed input technique for mobile devices that is not based on pointing, but on motion matching -where users select a target by mimicking its unique animation. Our work is motivated by the findings of a survey (N=201) on current mobile use, from which we identify lingering opportunities for one-handed input techniques. We follow by expanding on current motion matching implementations - previously developed in the context of gaze or mid-air input - so these take advantage of the affordances of touch-input devices. We validate the technique by characterizing user performance via a standard selection task (N=24) where we report success rates (>95%), selection times (~1.6 s), input footprint, grip stability, usability, and subjective workload - in both phone and tablet conditions. Finally, we present a design space that illustrates six ways in which motion matching can be embedded into mobile interfaces via a camera prototype application.

Topics & Concepts

Motion (physics)Computer scienceMatching (statistics)Artificial intelligenceComputer visionMathematicsStatisticsGaze Tracking and Assistive TechnologyInteractive and Immersive DisplaysTactile and Sensory Interactions
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