Litcius/Paper detail

Liquid crystal technology for vergence-accommodation conflicts in augmented reality and virtual reality systems: a review

Yu-Jen Wang, Yi‐Hsin Lin

2021Liquid Crystals Reviews49 citationsDOI

Abstract

With the help of augmented reality (AR) and virtual reality (VR) systems, users can receive information and connect with each other via near-eye displays (NEDs). However, several challenges need to be addressed, and the optics are the major bottlenecks. Users wearing current NEDs typically suffer from vergence-accommodation conflict (VAC). Furthermore, people with refractive errors need a pair of prescription lenses to clearly see the virtual image and/or environment. Hence, VAC-free AR/VR systems with vision correction functions should be developed. Furthermore, the AR/VR systems must be designed with slim form factors. Liquid crystal (LC) optical elements with a thin form factor have been demonstrated for light modulation in versatile optical systems; thus, LC-based solutions have been proposed for AR/VR systems in the past decade. Herein, we provide a comprehensive review on the existing literature on LC-based optical systems and suggest possible solutions to realize a better NED system. This review provides an overview of the state-of-the-art progress of LC optics in AR and VR systems. It focuses on the fundamental optics of NEDs, origins of VAC and current LC-based solutions, LC lenses for vision correction function, and the guidelines for solving the two aforementioned challenges using LC lenses.

Topics & Concepts

AccommodationAugmented realityVirtual realityComputer scienceOpticsHuman–computer interactionPhysicsAdvanced Optical Imaging TechnologiesLiquid Crystal Research AdvancementsOcular Surface and Contact Lens