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Detection of Security and Privacy Attacks Disrupting User Immersive Experience in Virtual Reality Learning Environments

Samaikya Valluripally, Benjamin Frailey, Brady Kruse, Boonakij Palipatana, Roland Oruche, Aniket Gulhane, Khaza Anuarul Hoque, Prasad Calyam

2022IEEE Transactions on Services Computing32 citationsDOI

Abstract

Virtual Reality Learning Environments (VRLEs) are a new form of immersive environments which are integrated with wearable devices for delivering distance learning content in a collaborative manner in e.g., <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">special education</i> , <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">surgical training</i> . Gaining unauthorized access to these connected devices can cause security, privacy attacks (SP) that adversely impacts the user immersive experience (UIX). In this article, we identify potential SP attack surfaces that impact the application usability and immersion experience, and propose a novel anomaly detection method to detect attacks before the UIX can be disrupted. Specifically, we apply: (i) machine learning techniques such as a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">multi-label KNN classification</i> algorithm to detect anomaly events of network-based attacks that include potential threat scenarios of <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">DoS (packet tampering, packet drop, packet duplication)</i> , and (ii) statistical analysis techniques that use a combination of boolean and threshold functions ( <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Z-scores</i> ) to detect an anomaly related to application-based attacks ( <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Unauthorized access</i> ). We demonstrate the effectiveness of our proposed anomaly detection method using a VRLE application case study viz., vSocial, specifically designed for teaching youth with learning impediments about social cues and interactions. Based on our detection results, we validate the impact of network and application based SP attacks on the VRLE UIX.

Topics & Concepts

Computer scienceNetwork packetUsabilityArtificial intelligenceHuman–computer interactionComputer securityNetwork Security and Intrusion DetectionAdvanced Malware Detection TechniquesInternet Traffic Analysis and Secure E-voting
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