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On Mixed-Initiative Content Creation for Video Games

Gorm Lai, Frédéric Fol Leymarie, William Latham

2022IEEE Transactions on Games22 citationsDOIOpen Access PDF

Abstract

In this article, we present a survey of mixed-initiative methods for the creation of content for video games. We also propose a definition of what mixed initiative implies, as the term lacks a clear specification. The survey includes works not directly aimed at video games but which create content that can potentially be used in games, such as art programs utilizing mixed initiative. Furthermore, we highlight research areas that overlap wholly or partly with mixed initiative, such as casual creators, explainable artificial intelligence, or interactive evolutionary computation. We examine these and several other topics in the context of mixed initiative. Finally, we provide a catalogue of typical techniques and challenges connected with mixed initiative before considering future directions.

Topics & Concepts

CasualContext (archaeology)Computer scienceMixed realityContent (measure theory)Video gameMultimethodologyMultimediaData sciencePolitical scienceHuman–computer interactionMathematics educationPsychologyGeographyMathematicsVirtual realityArchaeologyLawMathematical analysisArtificial Intelligence in GamesDigital Games and MediaVideo Analysis and Summarization
On Mixed-Initiative Content Creation for Video Games | Litcius