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Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360°-video is associated with impaired cognitive information processing

Miguel Barreda-Ángeles, Sara Aleix-Guillaume, Alexandre Pereda-Baños

2020Communication Monographs96 citationsDOIOpen Access PDF

Abstract

This study examines the effects of the immersive presentation of nonfiction omnidirectional video on audiences’ cognitive processing. Participants watched a sample of 360°-video nonfiction content, presented either in a virtual reality headset or on a computer screen. Measures of heart rate variability and electrodermal activity were collected, together with self-reported ratings of presence, information recognition, and memory. The results indicate that the immersive presentation elicits higher arousal and presence, but also lower focused attention, recognition, and cued recall of information. These effects on focused attention and memory were not mediated by variations on arousal or presence. Implications are discussed in terms of the psychological effects of immersive media, as well as their relevance for media practitioners.

Topics & Concepts

PsychologyPresentation (obstetrics)Virtual realityStorytellingCognitionArousalMultimediaRecallHeadsetCognitive psychologyComputer scienceNarrativeHuman–computer interactionSocial psychologyNeuroscienceTelecommunicationsPhilosophyMedicineRadiologyLinguisticsVirtual Reality Applications and ImpactsMedia Influence and HealthVisual Attention and Saliency Detection
Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360°-video is associated with impaired cognitive information processing | Litcius