Litcius/Paper detail

Stairway to Heaven: A Gamified VR Journey for Breath Awareness

Nathan Miner, Amir Abdollahi, Caleb Myers, Mehmet Kosa, Hamid Ghaednia, Joseph H. Schwab, Casper Harteveld, Giovanni Maria Troiano

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Abstract

Gamification and virtual reality (VR) are increasingly being explored for their potential to enhance mindful practices and well-being. We further explore the potential of gamification and VR for breath awareness and mindfulness, and contribute Stairway to Heaven, a VR artifact that combines gamification with respiratory sensor biofeedback to cultivate mindful awareness of breathing. In our mixed-method study with 21 participants, we evaluated the usability and effectiveness of our artifact in promoting breathing frequencies between 4 and 10 breaths per minute (BPM). We integrate breath-driven teleportation as a virtual locomotion technique (VLT) using respiratory biofeedback to gamify progression through a virtual wilderness. Additionally, we supplement our design with a mindfulness audio guide. The results of our user study showcase the potential of combining actionable gamification and VR, guided mindfulness, and breath-driven VLT to foster slow breathing self-regulation successfully.

Topics & Concepts

MindfulnessArtifact (error)BiofeedbackVirtual realityBreathingUsabilityComputer sciencePsychologyEmbodied cognitionHuman–computer interactionMultimediaApplied psychologyPsychotherapistArtificial intelligencePsychiatryVirtual Reality Applications and ImpactsMindfulness and Compassion InterventionsMind wandering and attention