Augmented Reality and programming education: A systematic review
Αναστάσιος Θεοδωρόπουλος, George Lepouras
Topics & Concepts
Augmented realityVariety (cybernetics)Computer scienceField (mathematics)Process (computing)Domain (mathematical analysis)Computational thinkingOrder (exchange)Higher-order thinkingData scienceHuman–computer interactionMathematics educationArtificial intelligencePsychologyTeaching methodFinanceMathematical analysisPure mathematicsEconomicsMathematicsOperating systemCognitively Guided InstructionAugmented Reality ApplicationsIoT and Edge/Fog ComputingMobile Learning in Education