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Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario

Pedro Monteiro, Miguel Melo, António Valente, José Vasconcelos-Raposo, Maximino Bessa

2020IEEE Transactions on Human-Machine Systems37 citationsDOI

Abstract

The goal for a virtual reality (VR) training system is to enable trainees to acquire all the knowledge they need to perform effectively in a real environment. Such a system should provide an experience so authentic that no further real-world training is necessary, meaning that it is sufficient to train in VR. We evaluate the impact of a haptic thermal stimulus, which is of paramount importance to decision making, on trainees performance and knowledge acquisition. A thermal device was created to deliver the stimulus. As a proof of concept, a procedure from firefighter training is selected, in which sensing the temperature of a door with one's hand is essential. The sample consisted of 48 subjects divided among three experimental scenarios: one in which a virtual thermometer is used (visual stimulus), another in which the temperature is felt with the hand (thermal stimulus) and a third in which both methods are used (visual + thermal stimuli). For the performance evaluation, we measured the total time taken, the numbers of correctly executed procedures and identified neutral planes, the deviation from the target height, and the responses to a knowledge transfer questionnaire. Presence, cybersickness, and usability are measured to evaluate the impact of the haptic thermal stimulus. Considering the thermal stimulus condition as the baseline, we conclude that the significantly different results in the performance among the conditions indicate that the better performance in the visual-only condition is not representative of the real-life performance. Consequently, VR training applications need to deliver the correct stimuli for decision making.

Topics & Concepts

Stimulus (psychology)UsabilityComputer scienceVirtual realityHaptic technologyHuman–computer interactionSimulationPsychologyCognitive psychologyVirtual Reality Applications and ImpactsTactile and Sensory InteractionsTeleoperation and Haptic Systems
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