RATSEL: A Game-Based Evaluating Tool for the Dyslexic Using Augmented Reality Gamification
D. Shanthi, Priya Vijay, S. Sam blesswin, S. Sahithya, R. Sreevarshini
Topics & Concepts
DyslexiaAugmented realityReading (process)GRASPComputer sciencePsychologyOrder (exchange)Human–computer interactionMultimediaCognitive psychologyLinguisticsFinanceEconomicsPhilosophyProgramming languageCognitive and developmental aspects of mathematical skillsReading and Literacy DevelopmentTactile and Sensory Interactions