Litcius/Paper detail

RATSEL: A Game-Based Evaluating Tool for the Dyslexic Using Augmented Reality Gamification

D. Shanthi, Priya Vijay, S. Sam blesswin, S. Sahithya, R. Sreevarshini

2022Lecture notes in networks and systems11 citationsDOI

Topics & Concepts

DyslexiaAugmented realityReading (process)GRASPComputer sciencePsychologyOrder (exchange)Human–computer interactionMultimediaCognitive psychologyLinguisticsFinanceEconomicsPhilosophyProgramming languageCognitive and developmental aspects of mathematical skillsReading and Literacy DevelopmentTactile and Sensory Interactions
RATSEL: A Game-Based Evaluating Tool for the Dyslexic Using Augmented Reality Gamification | Litcius