Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges
Vita Santa Barletta, Federica Caruso, Tania Di Mascio, Antonio Piccinno
Topics & Concepts
PhobiasVirtual realityImmersion (mathematics)AutismImmersive technologyPsychological interventionPsychologyComputer scienceHuman–computer interactionMultimediaAnxietyDevelopmental psychologyPure mathematicsPsychiatryMathematicsAutism Spectrum Disorder ResearchChild Development and Digital TechnologyTechnology Use by Older Adults