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GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

Yahao Shi, Yanmin Wu, Chenming Wu, Xing Liu, Chen Zhao, Haocheng Feng, Jian Zhang, Bin Zhou, Errui Ding, Jingdong Wang

2025IEEE Transactions on Pattern Analysis and Machine Intelligence13 citationsDOI

Abstract

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions are three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting.

Topics & Concepts

Computer scienceArtificial intelligenceComputer visionRendering (computer graphics)GaussianComputer graphics (images)FactorizationInverseGaussian processPattern recognition (psychology)AlgorithmMathematicsGeometryQuantum mechanicsPhysicsAdvanced Vision and ImagingComputer Graphics and Visualization TechniquesAdvanced Image and Video Retrieval Techniques
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