Surface Simplification Using Quadric Error Metrics
Michael Garland, Paul S. Heckbert
Abstract
Many applications in computer graphics require complex, highly detailed models. However, the level of detail actually necessary may vary considerably. To control processing time, it is often desirable to use approximations in place of excessively detailed models
Topics & Concepts
QuadricSurface (topology)Computer scienceGraphicsComputer graphicsAlgorithmComputer graphics (images)MathematicsGeometryPure mathematicsComputer Graphics and Visualization TechniquesAdvanced Numerical Analysis Techniques3D Shape Modeling and Analysis