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Exploring the Effectiveness of Two Types of Virtual Reality Headsets for Teaching High School Mathematics

Yi Chen Hsu

2021Eurasia Journal of Mathematics Science and Technology Education13 citationsDOIOpen Access PDF

Abstract

This study examines the integration of virtual reality (VR) information technology in the teaching of systems of linear equations in three variables in a high school mathematics class. More broadly, the study investigates the effectiveness of digital teaching with respect to the learning process. The study tests two auxiliary teaching systems: a desktop-based VR system and an all-in-one VR system. Before and after the experiment, participants were asked to complete a questionnaire, and post-experiment interviews were conducted with both students and teachers, both of which provided quantitative and qualitative data for analysis. The result of data show that VR technology is a suitable tool for teaching high school mathematics, when it combined with the tradition curriculum were well-received and facilitate effective learning. In addition, the desktop-based VR system is found to be superior to the all-in-one VR system in terms of learning effectiveness since the high-efficiency display and better control.

Topics & Concepts

Virtual realityClass (philosophy)Mathematics educationCurriculumProcess (computing)Computer scienceQualitative propertyMultimediaHuman–computer interactionMathematicsPsychologyPedagogyArtificial intelligenceMachine learningOperating systemVirtual Reality Applications and ImpactsExperimental Learning in EngineeringEducation and Learning Interventions
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