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A scalable approach to control diverse behaviors for physically simulated characters

Jungdam Won, Deepak Gopinath, Jessica K. Hodgins

2020ACM Transactions on Graphics140 citationsDOI

Abstract

Human characters with a broad range of natural looking and physically realistic behaviors will enable the construction of compelling interactive experiences. In this paper, we develop a technique for learning controllers for a large set of heterogeneous behaviors. By dividing a reference library of motion into clusters of like motions, we are able to construct experts , learned controllers that can reproduce a simulated version of the motions in that cluster. These experts are then combined via a second learning phase, into a general controller with the capability to reproduce any motion in the reference library. We demonstrate the power of this approach by learning the motions produced by a motion graph constructed from eight hours of motion capture data and containing a diverse set of behaviors such as dancing (ballroom and breakdancing), Karate moves, gesturing, walking, and running.

Topics & Concepts

Computer scienceMotion (physics)Construct (python library)ScalabilitySet (abstract data type)Motion captureArtificial intelligenceHuman–computer interactionRange (aeronautics)EngineeringDatabaseProgramming languageAerospace engineeringHuman Motion and AnimationHuman Pose and Action RecognitionVideo Analysis and Summarization