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GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations

Kartik Teotia, Hyeongwoo Kim, Pablo Garrido, Marc Habermann, Mohamed Elgharib, Christian Theobalt

2024ACM Transactions on Graphics15 citationsDOIOpen Access PDF

Abstract

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient geometry primitives in a carefully calibrated multi-view setup. Albeit producing photorealistic head renderings, they often fail to represent complex motion changes, such as the mouth interior and strongly varying head poses. We propose a new method to generate highly dynamic and deformable human head avatars from multi-view imagery in real time. At the core of our method is a hierarchical representation of head models that can capture the complex dynamics of facial expressions and head movements. First, with rich facial features extracted from raw input frames, we learn to deform the coarse facial geometry of the template mesh. We then initialize 3D Gaussians on the deformed surface and refine their positions in a fine step. We train this coarse-to-fine facial avatar model along with the head pose as learnable parameters in an end-to-end framework. This enables not only controllable facial animation via video inputs but also high-fidelity novel view synthesis of challenging facial expressions, such as tongue deformations and fine-grained teeth structure under large motion changes. Moreover, it encourages the learned head avatar to generalize towards new facial expressions and head poses at inference time. We demonstrate the performance of our method with comparisons against the related methods on different datasets, spanning challenging facial expression sequences across multiple identities. We also show the potential application of our approach by demonstrating a cross-identity facial performance transfer application. We make the code available on our project page.

Topics & Concepts

End-to-end principleComputer scienceArtificial intelligenceGaussianComputer visionHead (geology)Computer graphics (images)Human–computer interactionGeologyPhysicsQuantum mechanicsGeomorphologyHuman Pose and Action RecognitionGenerative Adversarial Networks and Image SynthesisHuman Motion and Animation
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