Students' perceptions of playing a serious game intended to enhance therapeutic decision-making in a pharmacy curriculum
Stephen B. Duffull, Aynsley Peterson
Topics & Concepts
PharmacyThematic analysisPerceptionMedical educationCurriculumAutonomyFocus groupSet (abstract data type)PsychologyPharmacy practiceMedicineQualitative researchComputer sciencePedagogyNursingMarketingPolitical scienceProgramming languageNeuroscienceLawBusinessSociologySocial scienceSimulation-Based Education in HealthcareEducational Games and GamificationInnovative Teaching Methodologies in Social Sciences