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Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations

Jann Philipp Freiwald, Julius Schenke, Nale Lehmann‐Willenbrock, Frank Steinicke

202144 citationsDOI

Abstract

In this paper we share the results of a user study designed to investigate the impact of locomotion techniques and avatar appearances in multi-user virtual reality (VR) settings. In our study we compared continuous joystick-based and non-continuous teleportation-based locomotion with regards to the observer’s perceived co-presence, cybersickness, fairness and enjoyment in a competitive game environment. Likewise, we compared the effects of humanoid and abstract avatar appearances.

Topics & Concepts

AvatarJoystickVirtual realityHuman–computer interactionComputer scienceTeleportationObserver (physics)Immersion (mathematics)Virtual machineSimulationMathematicsPure mathematicsQuantum informationPhysicsQuantum channelQuantumOperating systemQuantum mechanicsVirtual Reality Applications and ImpactsEvacuation and Crowd DynamicsAction Observation and Synchronization
Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations | Litcius