Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations
Jann Philipp Freiwald, Julius Schenke, Nale Lehmann‐Willenbrock, Frank Steinicke
Abstract
In this paper we share the results of a user study designed to investigate the impact of locomotion techniques and avatar appearances in multi-user virtual reality (VR) settings. In our study we compared continuous joystick-based and non-continuous teleportation-based locomotion with regards to the observer’s perceived co-presence, cybersickness, fairness and enjoyment in a competitive game environment. Likewise, we compared the effects of humanoid and abstract avatar appearances.
Topics & Concepts
AvatarJoystickVirtual realityHuman–computer interactionComputer scienceTeleportationObserver (physics)Immersion (mathematics)Virtual machineSimulationMathematicsPure mathematicsQuantum informationPhysicsQuantum channelQuantumOperating systemQuantum mechanicsVirtual Reality Applications and ImpactsEvacuation and Crowd DynamicsAction Observation and Synchronization