Litcius/Paper detail

Analysis of Digital Leadership in School Management and Accessibility of Animation-Designed Game-Based Learning for Sustainability of Education for Children with Special Needs

Başak Bağlama, Emirali Evcimen, Fahriye Altınay, Ramesh C. Sharma, Ahmed Tlili, Zehra Altınay, Gökmen Dağlı, Mohamed Jemni, Rustam Shadiev, Yücehan Yücesoy, Menil Çelebi

2022Sustainability29 citationsDOIOpen Access PDF

Abstract

With the rapid integration of technology into educational environments during the pandemic period, the teaching processes in classrooms and private education institutions began to be carried out with technology support. Game-based animation learning designs in technology-supported educational environments provide an interesting and motivation-enhancing learning experience in developing students’ education skills. In today’s educational environments, 2D and 3D animation game designs are the unique technology-supported learning environments in teaching many different skills, behaviors, and concepts to individuals with special needs. Visual designs and animations are one of the technologies necessary to prepare individuals with special needs for an independent life. The accessibility of animation designs for teachers and families has gained significant importance during the COVID-19 pandemic period. Technology education supports the visual, listening, reading, writing, social, and communication skills of individuals with special needs, facilitates their independent life skills, and contributes to their development as a guide. This allows individuals to learn the targeted information more easily, permanently, and quickly. In this context, this study provides information on the use and accessibility of animation technology in special education, offers suggestions for the benefit of visual design and animation, which are among the assistive technologies, and gives insights into how school management is ready for digital education.

Topics & Concepts

AnimationSpecial needsContext (archaeology)MultimediaActive listeningComputer sciencePsychologyPsychiatryCommunicationBiologyComputer graphics (images)PaleontologySports and Physical Education ResearchTechnology-Enhanced Education StudiesEducational Games and Gamification