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On Passivity, Reinforcement Learning, and Higher Order Learning in Multiagent Finite Games

Bolin Gao, Lacra Pavel

2020IEEE Transactions on Automatic Control38 citationsDOIOpen Access PDF

Abstract

In this article, we propose a passivity-based methodology for the analysis and design of reinforcement learning dynamics and algorithms in multiagent finite games. Starting from a known, first-order reinforcement learning scheme, we show that convergence to a Nash distribution can be attained in a broader class of games than previously considered in the literature - namely, in games characterized by the monotonicity property of their (negative) payoff vectors. We further exploit passivity techniques to design a class of higher order learning schemes that preserve the convergence properties of their first-order counterparts. Moreover, we show that the higher order schemes improve upon the rate of convergence and can even achieve convergence where the first-order scheme fails. We demonstrate these properties through numerical simulations for several representative games.

Topics & Concepts

Reinforcement learningConvergence (economics)Monotonic functionComputer scienceNash equilibriumStochastic gameMathematical optimizationProperty (philosophy)Class (philosophy)ExploitScheme (mathematics)Order (exchange)Rate of convergenceGame theoryDistribution (mathematics)Multi-agent systemQ-learningCompact convergenceStability (learning theory)MathematicsFinite setTheoretical computer scienceReinforcement Learning in RoboticsAdaptive Dynamic Programming ControlGame Theory and Applications